WIND_44.txt Bounds: x1=42, y1=42, x2=470, y2=320 ProcID: 519 Visible: true GoAway: false RefCon: 0 Title: 'Zoom Bits' WIND_40.txt Bounds: x1=10, y1=10, x2=80, y2=50 ProcID: 517 Visible: false GoAway: true RefCon: 0 Title: 'Global Code' WIND_36.txt Bounds: x1=40, y1=44, x2=298, y2=222 ProcID: 1025 Visible: false GoAway: false RefCon: 0 Title: 'Sound list:' WIND_32.txt Bounds: x1=10, y1=10, x2=50, y2=50 ProcID: 516 Visible: false GoAway: true RefCon: 0 Title: 'Object Design:' WIND_28.txt Bounds: x1=84, y1=72, x2=342, y2=250 ProcID: 1025 Visible: false GoAway: false RefCon: 0 Title: 'Object List:' WIND_24.txt Bounds: x1=10, y1=10, x2=50, y2=50 ProcID: 516 Visible: false GoAway: true RefCon: 0 Title: 'Character Design:' WIND_20.txt Bounds: x1=128, y1=100, x2=386, y2=278 ProcID: 1025 Visible: false GoAway: false RefCon: 0 Title: 'Character list:' WIND_16.txt Bounds: x1=10, y1=10, x2=50, y2=50 ProcID: 517 Visible: false GoAway: true RefCon: 0 Title: 'Scene Code:' WIND_12.txt Bounds: x1=10, y1=10, x2=50, y2=50 ProcID: 517 Visible: false GoAway: true RefCon: 0 Title: 'Scene Text:' WIND_8.txt Bounds: x1=10, y1=10, x2=50, y2=50 ProcID: 516 Visible: false GoAway: true RefCon: 0 Title: 'Scene Design:' WIND_4.txt Bounds: x1=172, y1=128, x2=468, y2=308 ProcID: 1024 Visible: false GoAway: false RefCon: 0 Title: 'Scene Map:'